A Fallout: New Vegas roleplay server on Arma 3, built on a fully custom framework. The Strip is open
New World Blues isn't a fixed server — we're still in beta. We're chasing the most surreal Fallout: New Vegas roleplay Arma has ever had, and right now we're laying the bricks to build the best RP server out there.
There's no script handed down from on high. The lore is built by the players who live in it — the alliances, the betrayals, the towns that rise and fall are written by the people who show up. So write your character now: who they are, how they carry themselves, how they'll survive out here. Then come make your mark on the Mojave.
Events are nearly limitless. Only a handful are restricted, and problems get handled as they come. The world is a hard place — that includes a slave-trade and slavery system (with its own enforced rules). The Enclave is just five old men who exist to drive the story, and the Brotherhood of Steel is capped, just at a higher number.
Keep everyone's perspective in mind, but above all — enjoy yourself. If something's unclear, DM the owner or open a ticket so we can make sure your character gets the best possible story.
The Mojave wasteland is in chaos. Rumors spread that Caesar's Legion is massing for a new offensive on Hoover Dam and the territories beyond. The factions of the Mojave are forced to lean on the NCR and its desperate grip on the Dam — or cut deals with Caesar and pray for mercy.
Mr. House and his Strip hunt for an unnamed courier, most likely dead in the rising chaos. With the NCR's patrols stretched thin and bracing for all-out war, gangs, raiders and criminals have flooded the gaps.
Caesar believes he can make the Mojave his Rome — Hoover Dam and the New Vegas Strip as its crown. He calls on tribals, raiders and wastelanders alike: assimilate or die. The NCR wants New Vegas annexed: the Dam secured for water and power, the region folded into the Republic. Everyone else is just trying to live through it.
The board everyone's fighting over. Tap a marker to jump to who's fighting for it.
The largest nation in the post-war west — a sprawling democratic republic born from the ashes of Shady Sands, built on representative government, a standing army, and the promise of law and order. Its reach has stretched east to the Mojave, drawn by one prize: Hoover Dam.
But the Republic is overextended. Supply lines are thin, troops are tired, and bureaucracy moves slower than the war does. To the NCR, annexing New Vegas is order imposed on chaos. To those they roll over, it looks like the empire they claim to oppose.
A brutal, totalitarian war machine forged from dozens of conquered desert tribes and welded into one iron culture by a man who calls himself Caesar. The Legion erases the old tribal identities and replaces them with one law, one language, one purpose: conquest. Discipline is absolute and the strong rule the weak by design.
Caesar dreams of a new Rome with the Strip as its capital and the Dam as its crown. He offers the Mojave a choice with no middle ground — assimilate or die.
The enigmatic founder of RobCo and self-appointed ruler of New Vegas — a man who saw the bombs coming and engineered his own survival. From a sealed control room atop the Lucky 38, House has watched the Strip for over two centuries, his will enforced by an army of Securitron robots.
He answers to no nation. The NCR he tolerates as a customer; the Legion he regards as barbarians. House plays the longest game of anyone — one where New Vegas stays independent, modern, and entirely his.
Drug-maddened raiders who hit chems harder than they hit their enemies. They splinter into small, unpredictable war parties, spreading across a huge stretch of outer New Vegas from their strongholds in the west and southwest.
A proud raider gang built on one creed: only the strongest survive. Descended from a tribe the NCR once nearly wiped out, the Khans carry that grudge in their bones. They deal in drugs, extortion, protection, and murder for hire.
A secular-humanist order dedicated to rebuilding what the war broke. The Followers give freely — medicine, education, food, water — and believe shared knowledge is the only thing that stops history repeating. They distrust empire in all its forms.
One of the wasteland's great trading companies, built on rugged, reliable technology and sheer logistical muscle. It manufactures goods cheaply at scale and farms crops and livestock for sale — the quiet, ruthless commercial power that outlasts armies.
A militant, secretive order that hoards and protects the technology of the old world — energy weapons, power armor, the knowledge to use them — while keeping it out of everyone else's hands. Battered by years of war with the NCR, the Mojave chapter has gone to ground.
Escaped convicts from an NCR Correctional Facility who traded their chains for sticks of dynamite. Most were put to work on the rail lines, making them experts in demolition — a skill they now turn on caravans, settlements, and anyone the NCR cares about.
A heavily armed, deeply xenophobic community dug into Nellis Air Force Base, surviving on artillery, old munitions, and a fierce distrust of outsiders. They shell anything that approaches uninvited. Earn their trust and you'll find one of the best-armed allies in the Mojave; fail, and you'll find a crater.
The last embers of the old world's government — the self-styled true inheritors of pre-war America. Once the most advanced force on the continent, the Enclave has been shattered across decades of defeat. What's left in the Mojave is a handful of old men carrying a dead nation's ghost.
Every system below was scripted in-house for the Mojave — no thrown-together mod packs. This is what's running right now, with more landing every week.
One device runs your whole life out here. STATS for your character sheet, INV for gear, and a DATA hub that ties every system together.
The DATA tab alone opens:
Breach terminals with a real Fallout-style word hack — pick the password out of the junk, use the bracket tricks, and don't burn all your attempts. Difficulty scales with the target's security tier (T1–T3) and your Science skill (word length runs 4 / 6 / 8 / 10 letters), and the Hacker perk buys you an extra attempt. Trip the alarm and the whole place lights up. Crack it, and the terminal is yours to command.
Once you're in, what you can do depends on what you hacked:
Slip into a Chinese Stealth Suit and disappear. The suit's stealth field bends light around you — to everyone else you're just a shimmer in the heat. Hit the button and watch the operative vanish.
The full seven-stat system drives your derived values through a custom Pip-Boy. Stats shift with traits, implants, gear and even time of day.
Guns, Energy Weapons, Explosives, Melee, Unarmed, Sneak, Lockpick, Medicine, Repair, Science, Speech, Barter, Survival — gating dialogue, crafting and checks.
A canonical Fallout perk catalog — from Bloody Mess and Sneak to Local Leader and Power Armor Training — with real mechanical effects.
FNV / Old World Blues / Lonesome Road traits with live trade-offs: Fast Shot, Trigger Discipline, Built to Destroy, Logan's Loophole, Kamikaze and more. Pick up to two.
Buy the Phoenix Monocyte Breeder (slow auto-regen), Nemean Sub-Dermal Armor, and the full set of +1 SPECIAL implants from the medical clinic.
Faction reputation and karma track how the wasteland sees you — and change who'll talk, trade, or shoot on sight.
A perk-adjacent layer set at the Vigor Tester — extra ways to specialize your build beyond SPECIAL, skills and the 67 perks.
Buy a dog from the Dog Trader, name it, and take it into the wasteland. It follows you, and it'll be waiting again after a respawn timer if it falls.
Deploy a Followers of the Apocalypse Eyebot companion — a floating robot that tags along on your travels.
Buy a pack brahmin to haul your gear and goods across the Mojave — the wasteland's two-headed beast of burden.
A full Pip-Boy interface for stats, perks, apps and more — the heart of your character sheet, green-on-black just like home.
HP / STN / weapon / condition readouts styled straight from New Vegas, sitting bottom-corner where it belongs.
Thirst and survival needs you actually manage — drink at fountains, refill cans, and watch your condition.
A live rads system across hot zones, with ghoulification paths and rad-resist gear and perks to push back.
Free-cam capture with filters, a personal gallery, and photo exchange — frame the wasteland and share the shot.
A radial wheel for salute, wave, cheer, sit, kneel, lie down, surrender and dance — for the RP that words can't cover.
Branching conversations with skill and faction gates — meet Doc Mitchell in Goodsprings, take quests, talk your way through.
Quests insideHand-built questlines like the Widow & Caleb (follow / ransom / ring), Cassidy's shooting contest with cheat detection, zone discovery and Doc's starter kit.
NPCs spawn into towns with routines and dialogue, plus ambient gossip — they'll warn you to holster up, or note you're bleeding.
Wanted boards generate real bounties from player crimes — theft, assault, raiding caravans. Accept the hunt and collect.
NCR military police can arrest with a bounty/sentence dialog; jails, restraints and zip-ties tie into the surrender system.
Scan and hack terminals from your Pip-Boy hacking app — puzzle attempts, alarms, auto-revert and security upgrades.
Weapons can jam on fire based on condition — clear the jam under pressure. Wear and tear actually matters.
Crack locks and lift pockets, gated on skill — the classic FNV risk/reward, ported to Arma.
A sneak layer with Chinese-Stealth-Suit style invisibility, for the players who'd rather not be seen at all.
Aimed throwing with arc preview, tuned by the Loose Cannon trait — grenades and more, the way they should feel.
Vertibird-inserted hunter squads with orbiting gunship support and corpse-loot beacons — cross the wrong people and they come for you.
That trait. You know the one. Strange things happen out there for those who opt in.
EMP ordnance hits with a debuff burst — slows you down, cuts your damage, and knocks out electronics in the blast radius. Bring countermeasures.
The Legion can call in auto-wired artillery fire support. Hear the whistle, find cover — the desert is about to rearrange itself.
AI scales by level and region with floating nametags, so the wasteland gets meaner the deeper you push into it.
Faction- and race-gated gear enforcement — you can't just throw on power armor or enemy colors without earning the right.
With the Cannibal perk, the dead become a meal. Grim, lore-true, and exactly the kind of choice the Mojave offers.
Heat and cold are real. Your Pip-Boy tracks body temp from freezing to comfortable to overheating — dress and shelter accordingly.
Rolling dust storms sweep the Mojave, choking visibility and turning a routine trek into a fight against the desert itself.
Drink at fountains, refill cans, and keep your needs in check — the wasteland will dry you out if you let it.
Found your own town, build in first-person ghost-follow mode, lock doors with combo codes, and defend what's yours across multiple tiers.
Settlement water storage, rain refill, water cans, crop irrigation and drought alerts — with sabotage to knock a rival's pumps offline.
Research nodes like Reservoir, Irrigation Network, Drought Reserve, Warehouse, Trade Post, Core Efficiency and a Turret Network.
Elections, candidates, votes, recalls, laws and policies with build zones — run for office and actually govern a region.
Build a radio tower, create a station, broadcast to the Mojave, run recruiting, or jam a rival's signal off the air.
Step into the Atomic Wrangler and play for real caps: blackjack, roulette, slots, video poker, dice, the wheel and Caravan — plus jackpots, tournaments, a comp/VIP tier system, leaderboards and challenges.
Deposit caps, earn interest, and bank-hack your way into someone else's vault if you've got the Science for it.
NPC vendors, a player marketplace, the Fallout general store, and faction storage for goods that move with the war.
Cassidy Caravans, Happy Trails and Crimson Caravan run real routes between Goodsprings, Boulder City and Bitter Springs — with hired guards, trade stops, and the constant risk of ambush.
Link your settlements with supply lines so resources and goods move between them — the backbone (and a prime target) of a growing power.
The Strip and faction areas are gated — earn or buy a Vegas Pass, and clear faction doors and checkpoints to get where you're not supposed to be.
Mining contracts for iron, copper, coal, silver, gold and uranium, plus a smelter to turn ore into something worth selling.
Reload bench, workbench, Brotherhood workbench, scrapping and weapon-condition repair — keep your kit alive.
Hang and display your T-51b, X-01 and more on functional stands — with full Power Armor Training as a perk.
Not sure who to be? Roll a starting point. The wasteland writes the rest — you decide if you keep it, twist it, or tear it up.
In-game, you build your character at the Vigor Tester — the classic Vit-o-Matic, rebuilt. Set your Name, spend 44 points across the seven S.P.E.C.I.A.L. stats, drop 45 starter points into your 13 skills, choose exactly 3 starter perks, and pick up to 2 Traits (they're permanent — and a few, like Fast Shot and Trigger Discipline, can't be combined). Lock it in and step into the Mojave as someone real.
You don't have to play a smoothskin. With staff approval you can take on the wasteland as something the bombs made — and your faction, perks, skills, caps and even your rad level all carry over when you change.
Take on a ghoul body, face and voice. Radiation that would drop a normal human is just another day — ghouls are built around the rad system, not killed by it. Comes with its own starter kit.
Tower over the Mojave as a Super Mutant, with your own body, uniform and kit. Buy race-locked gear from the Super Mutant Quartermaster — a vendor that only serves your kind.
Almost everything you do in-game runs through one custom scroll wheel — our ACE-style radial menu. Hover a wedge to see what it does.
Latest word from the wasteland. (Staff: edit these entries, or wire this to your Discord announcements later.)
The doors are open and the bricks are being laid. Jump in the Discord, build your character, and help shape what New World Blues becomes.
Every interaction now runs through the custom scroll wheel. Scroll, glide, release. No more hunting for keybinds.
Slots, roulette, video poker, craps and blackjack are running. The house is waiting. Bring caps.
(Placeholder quotes — swap these for real player testimonials.)
"Came for the Fallout skin, stayed for the actual stories. My courier's been double-crossed twice and I love it here."
"Most detailed Arma RP I've touched. The radial wheel alone makes everything feel smooth."
"Joined the Followers to play a medic. Ended up running a whole settlement. The world just... grows around you."
Hop in the Discord for the mod list and getting-started guide. In-game, everything lives in the radial scroll wheel — our custom ACE-style interaction menu. Scroll to it, pick what you need, done.
Confused about anything? DM the owner or open a ticket — we'll help you build the best story for your character.